KING OF PAIN
Feb 1, 2007 12:00 PM, By Scott T. Sterling
Have you updated your gear between the two albums?
My whole setup has really expanded since Fantastic Damage. For one thing, I've moved up to a full Pro Tools|HD system, as opposed to the LE system, which was a maximum of 24 tracks at the time. So now I can make even more noise. I've got a bunch of different synths and things to fuck around with. They're all just tools, you know. But my main piece is still the Ensoniq EPS 16 Plus. That's basically my instrument. There are a bunch of other goodies piling up here in the studio. One of the dangers of addictively buying music equipment the way I do is that you tend to buy something and just use it to death. That piece of equipment will often have a sound, so an album or project ends up being defined by that sound. I try to stay away from having that happen and always mix it up in terms of sounds and machines.
What are some of those other keyboards that made it into your arsenal on this album?
I picked up the Korg Triton just for fun and to see what it could do. When I heard it I realized that's what it takes to make a Neptunes beat. I only wish I'd gotten one years earlier and beaten them to the punch. So now the challenge is to use the Triton without sounding like The Neptunes. It ended up on the record here and there.
It sounds like you're a serious gearhead.
I definitely spend a lot of my money on equipment. But honestly, I only moved up to the full Pro Tools rig because of a remix I was doing for the Mars Volta. I tried to open one of their song files on my old system, and I just couldn't. The file was so huge that my computer basically died right there. The new setup is the center of my studio now. The second I got it, my whole scope just opened up, like it bumped me into the real ball game in terms of production. I can play with the big boys a bit.
So in a lot of ways, remixing other artists had an impact on your own music.
My remix work was a huge catalyst for me. It forced me to take different approaches to doing things. I carried that into my own album. That's why my record sounds the way it does. I was doing remixes for rock groups, and the song structures they bring to the table are pretty different from what I usually do. It forced me to pick up different equipment as well because when you're doing remixes for major labels, you can't just be sampling the shit out of things. It was a big deal for me.
What song on the record reflects this structural shift?
Probably “The Overly Dramatic Truth.” When I finished that song, I was like, “What the fuck did I just do?” It's very unlike anything else I've done, and I didn't know how I was going to sequence it onto the album. Mercifully, it ended up fitting somehow. It's a very unique moment unto itself. I'm a pretty obsessive-compulsive musician, and there's no phase of making a record that's easy for me, all the way down to sequencing. I enjoy it, but it tortures me. I contemplate the shit a lot. I'm sure there's some sort of medication I could be on to alleviate that stress. So it's always nice when the pieces of the puzzle finally come together.
Another song that really stands out on the album is “Poisonville Kids No Wins” with Chan Marshall (aka Cat Power). What was behind that collaboration?
I've known Chan for a few years now. We've always kind of said that we'd do something together. That song was completely done. I had something else happening at the end of it, but it just wasn't working for me. I couldn't figure out what to do. All I knew is that I wanted some sort of vocal there. So I bumped into her randomly right before I had to finish the album, and a couple of days later she came by the studio and knocked out a vocal ending for me. After we did it, I realized that, weirdly enough, I had written the words to a loop I'd made from her song “Love and Communication” from her album The Greatest. It didn't even occur to me until after we did it. Not to say that there's some mystical circumstance surrounding every song on my record, but that coincidence was interesting to me. It came out great.
Do you like to get your ideas down quickly, or do you find yourself digging and tweaking to make sounds and samples your own?
I do both. One of my methods for getting sounds down quickly is using MIDI. Playing bass and synth lines might need to happen the second they occur to you, but tweaking those sounds to get the final tone can take more time. Using MIDI notes allows you to go back and really play with the sound without losing whatever magic may have been in the original idea. I use a bunch of methods to tweak samples, and I use a bunch of samplers for different things. Good outboard gear is very important. Having a good tube preamp is the shit. You can play with the tube and distort bass lines, guitars or whatever until they come off differently. Once in Pro Tools, I will often use sends to put the sounds out to different outboard gear like effects pedals and such. Another great way to create new sounds or to layer them is by doubling something and putting one through different plug-ins, like amp simulations or effects. Once you have one you like, you can play with the balance between the original line and the effected one, as well as pan them in different ways to create a new sound.
In general, how would you say that an El-P song comes to be? Does it start with a sample or a beat or what? Do you have a specific process?
If I knew that, my albums would be made a lot quicker. Anyone who's witnessed me during the writing and recording process wants to put me in a straitjacket. There is no real process. I wish I were one of those cats with a really dependable formula. I'd probably be a lot happier and a lot more prolific. Every time I do a song, I kind of feel like I'm learning how to make music all over again. In some ways, it keeps me sharp. But it's not some philosophy that I want. There are days when I sit down in the studio and have no idea what I'm doing. I'll be staring at $50,000 worth of musical equipment and have no clue what to do with it. I'll spend weeks like that, and then two songs will happen in four days. I really don't know. I've been asked that question so many times, and I think I have to admit that I don't have a process. It happens when it happens.
So how do you know when a song is done?
Usually about a day before the album is due. I never know when something's done, so it comes down to deadline. I'm the kind of cat who at the 11th hour will completely change the entire beat or something. I'm getting better, though. One of the problems with doing a record is listening to the songs so many times. I start to lose perspective. My friends will have to yell at me, like, “Don't fucking touch it!” I have to force myself to just leave [the songs] alone. The idea of working more efficiently is my intention, but sometimes I think it's just a fantasy. I just turned 30, and my personal political view is that the entertainment industry is going to be radically altered in the next five years, so I'd like to get a few more things done before time runs out on this madness.
Apogee AD-16X, DA-16X converters
Apple Power Mac G5 computer running a Digidesign Pro Tools|HD 2 system (for preproduction)
Apple Power Mac Dual 2.5 GHz G5 running a Digidesign Pro Tools|HD 3 Accel system (for recording and mixing)
Digidesign 192 I/Os
Ableton Live 5
Access Virus TI synth
Akai MPC1000 sampler
Clavia Nord Lead 2X synth
Danelectro guitar
E-mu Proteus 2000 rack synth
Ensoniq EPS 16 Plus sampling keyboard
Fender Jazz Bass
Korg Triton Extreme sampling keyboard/synth
Moog Liberation, Voyager synths
Oberheim OB-12 synth
Roland TR-808 drum machine, VK-8 combo organ, XV-5080 rack synth
Apogee Trak 2 preamp and A/D converter
CharterOak SA538 Tube Condenser Mic
Manley Labs VoxBox preamp/EQ
Pendulum Audio ES-8 Tube Limiter
API 2500 Stereo Compressor
Crane Song HEDD 192 Digital Processor
Dangerous Music 2-BUS summing amplifier
(2) Empirical Labs Distressor EL8-X
Eventide H8000 Ultra-Harmonizer
Korg Kaoss Pad
Lexicon 960L effects processor (expanded to 16 channels), PCM42 Digital Delay
Line 6 POD XT guitar-tone modeler
PreSonus BlueTube preamp
Requisite Audio PAL Plus preamp/compressor/limiter
Shure SM58 mic
Solid State Logic XLogic G Series Compressor
Sound Performance Lab SPL De-esser, Transient Designer dynamic effects units
TC Electronic Finalizer 96
Universal Audio 1176LA Limiting Amplifier, 2-610 Dual Channel Tube Preamp
Apple Design Speakers (1992 Version)
Dynaudio Acoustics
BM15As, 10-inch active subwoofer
KRK V8s
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